An immersive Harry Potter roleplay where you decide where your journey takes you. Get involved in the main plot, grab a slice of life, go on an adventure, or something else entirely. See where your life takes you.
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Welcome to TB, an all levels Harry Potter roleplay with no word count. Our purpose is to go through the books with one exception: the addition of original characters and what changes that makes.
We accept all beings and creatures in the Harry Potter verse including ghosts, veela, muggles and even centaur.
We have many active events ongoing for both students and adults and many characters and locations around the world.
Come join us and discover how your character can grow and evolve in the world of Harry Potter.
There is a grand room, where feasts are held in one part. The other parts have grand ceremonies, where people normally stand. Separate because former students, or foreigners, are sometimes invited, in which there would be no room in the first building.
Where staff normally lurks. Located in the first building, straight down several halls and doors from the entrance. Tables, ancient scrolls, and passages outside the school are inside.
Most use it for breakfast, lunch, and dinner. There are four curved tables: one for each house, and one for teachers. Other students may sometimes sit at the Elixir table, during breakfast; any Elixirs who choose to eat there usually enjoy different company.
At the top of the first building, overlooking those who enter it. It’s large, with a moving depiction of a Chinese Dragon on the door. Mostly everything else depends on the current Headmaster of Mistress.
Containing many different rooms for one or two students, with the idea focusing is easier in solitude. Like all rooms and buildings, it has expanding secret passages and mysteries. For this one, the rooms are normally made by the Charms teacher. Second building.
Heavy-duty learning of advanced spells, enchantments, and other incantations that are normally taught after school, if at all. 7th and 8th years only. Optional. Second building.
Even if you hate them, Xanadu believes knowledge is the greatest defense against them. Practicing only involves the Imperius Curse for unforgivables. In the past, they showed inferi in-person, to prevent someone from losing their wits if they had to fight one. Third building, first floor, very loud.
It is a very long and wide, dimly-lit underground room, though the ceiling isn’t very high. While others practice on long tables, Xanadu uses no designation for where those dueling should be. 1st years not allowed.
The Halls contain books, scrolls and newspapers of all kinds; the collection spans over many rooms, halls, and stairs. Central building, right below the circular floors of the Elixir Common Room.
More like swimming, and with clothes. Everything is made of wood, with private and public areas, containing steam and herbal waters. Khans and Wvern use it, Elixirs having their own below the first level of their Common Room. It's a building all its own.
Where herbology is held. Many floors, the highest the most bright. While other plants prefer something more shaded, like the first floor. This is where most of the herbs for Potions are grown.
Location varies. On the docks, if it’s a sea creature; on the balconies, if it flies; in the dungeons, if it’s dangerous. One can know the location to a class, on a list, at the entrance to the school.